General
Names of Mages Changed. They now describe their particular element, such as Fire Mage instead of Red Mage.
Random Events Added (See Below For List)
Terrain Touch-Up by Talsmic
A little terrain adjustment, including base balancing and opening up the middle.
Once you die, you become a shade. You will still have total vision of the map, but the shades also have a slow spell.
Wood4Life removed from Level 15 Statue
Shops were moved around a bit.
You can only have 1 Staff.
You can only have 1 Armor.
New Shop Added (Local Enchanter, See Below For List)
New Shop Added (Local Threadweaver, See Below For List)

Death Mage
Minions now do Area of Effect damage. Damage reduced. This was done to make creeping easier for the black mage and make is so the combo wasn’t as powerful.
Touch of the Negative Plane’s damage was not dispellable. This was intended. However, the buff was gone. It will be there ever after dispel of the banish now.

Fire Mage
Inflame’s AoE increased

Omniprescent Mage
Graphics for Life and Death added.
Mana Cost for Earth increase to 100 from 50.

Wind Mage
Damage/Second on whirlwind increased.
Range for Windstorm increased.
Thunderstorm now has graphics.

White Mage
Crucify nerfed to 100/180/260/320. Still goes through hero resist.
New Skill – Level 6 Ultimate – Angelic Fury: Calls upon the angels of heaven to strike at opponents. Deals 200 AoE damage and summons several angelic beings to fight for the White Mage. The Angelic Beings are indestructible and deal 11-20 Magic Damage.

Water Mage
Freezing Touch duration nerfed to 2.5 seconds at all levels. Damage nerfed. Damage now occurs at .5 second intervals.

Ethereal Mage
Planeswalking now heals the Ethereal Mage for 50/100/150/200. (This heal is not effected by ethereal.)

Green Mage
Gaia’s Aegis now deals 125 damage/sec for 4 seconds. Effectively a nerf, since half of the point of the spell was immunity.

Items
Staff of Steel Spell Damage Reduction down to 15%.
Scroll of Necromancy only summons 4 skeletons.

Random Events:

1) Obelisk of Mana: An Obelisk will spawn on the map, giving greater mana regeneration powers. When the power of the Obelisk is sapped, it will drop a gemstone that increases the mana regeneration for the wearer greatly.
2) Obelisk of Life: An Obelisk will spawn on the map, giving greater life regeneration powers. When the power of the Obelisk is sapped, it will drop a gemstone that increases the maximum hit points of the wearer.
3) Statue of the Basilisk: A statue resembling a Basilisk will spawn on the map. His gaze is deathly, slowing all that come within his line of sight.
4) Demon, Fire: An experimental Demon of Fire appears on the map, causing destruction in his wake.
5) Demon, Earth: An experimental Demon of Earth appears on the map, causing destruction in his wake.
6) Polar Shift: The magnetic poles of the world shift, drawing all units towards its center every 30 seconds for 4 minutes.

This is the buff-list.

1) Inner Fire (Increases Armor and Damage.)
2) Roar (Increases Attack Damage)
3) Invisibility (Makes hero invisible)
4) Truesight (Makes hero able to see the invisible. This is permanent)
5) Replenish Health (Replenishes 300 HP)
6) Replenish Mana (Replenishes 150 Mana)

The Armor Items:

1) Robes of Magika (Increases Mana Regeneration by 150%.)
2) Veils of Shadows (Grants Shadowmeld and active invisibility for 10 seconds every 60 seconds.)
3) Robes of the Dragon (Made from dragon-scales, this robe grants +10 Armor and +10% Spell Resistance.)
4) Mithril Shirt (Lightweight material. Increases movement by 40 and armor by 5.)
5) Cloak of Strength (Grants the user +6 Strength and +150 HP.)
6) Robes of Revealance (Reveals enemies’ weaknesses, -5 Armor aura.)